To put that in perspective, many here play Shadowrun and BattleTech. But BattleTech and Renegade Legion are focused on the same market and audience: gamers who want a crunchy future-war simulation with a lot of background, and are likely to roleplay, table-top wargame (with a side of miniature goodness), and read fiction. But it is one thing to develop Shadowrun and BattleTech (and even Earthdawn and Vor) they generally have different markets and audiences, regardless of how much cross-pollination there was/is/will be within the fan-bases. If one were so inclined, one could ask Blaine Pardoe to shed any additional light on this subject he has unearthed a lot of interesting early tidbits of early BattleTech lore and did no small amount of writing for Renegade Legion.ĮDIT-Of course, FASA's resources were not limitless. Loose had the chops (I point to his masterful TRO 3026 cover, for one), and Reneverse grav-tanks in particular still stand as a touchpoint for similar vehicles even today.Īnd, fun fact: Centurion in particular, from its 2nd Edition resurgence, benefitted from having a captain from the Royal Military College of Canada as a designer (and its Technical Update, the Tac Handbook analogue being developed in part with the assistance of that facility's simulation group). If TRO 3025 had been touted as something other than a"BattleTech sketch-book" (check out some of the contemporaneous sales material) and had finished art similar to the Centurion Vehicle Briefing, people wouldn't be so dismissive of it today, I think. That, and their bland color scheme has a certain realistic charm, but does nothing to make me want to pull them out today and throw Wolverines against Aeneases.īut the Reneverse's art was spectacular, in general terms. That seems minor, but from a synergistic and cross-promotional business stance, it still doesnt make any sense, even to this day. So, one could absolutely use River Valley, say for a throwdown between two grav centuries, but one couldn't expand the maps from the boxset with it. The actual sizes of the hexes were different. Sure, they can be used together (the BT mapsets were marketed for both if one looked at the back), but they couldn't be used together. One thing that irritated me in regards to Centurion in particular: the maps, when viewed paradigmatically against those for BattleTech. If only Peter Rice had been able to write one more book, this time about a TOG outfit. But the sourcebooks dealing with them as individuals gave them more nuance and they certainly had some unique characters (like Texas cowboys flying rocketships). You know: they were xenophobic (but had many willing alien supporters and were even courting the Naram, everyone's choice for the benevolent elves-in-spaaace), they had that whole patria potestas fiasco, it was hinted about that they went around wiping out villages that resisted their rule, and they went in for the whole Soviet penal battalion schtick. I thought about that a day or two ago: TOG was certainly and unequivocally portrayed as The Evil Empire. But, you know, the WWII and Napoleonic gamers have been doing alright with a binary milieu.as has Star Wars. They certainly would have needed to expand their effective array of factions to make a go at it.
In the late 80s and into the 90s, mecha was were it's was.
The Reneverse is a subject that is very near and dear to my heart. While designed primarily as a stand-alone game, it could be integrated into the board games in the series, with stat conversions and guidelines for players who wished to do so.No problem, Daryk. Legionnaire was the name of the role-playing game set in the Renegade Legion universe. Most of Renegade Legion deals with large, military battles to be played on hexagonal grid mapsheets in a turn-based rules system. The focus of the plot, like with many strategy games, is to present a long term conflict to enable as many individual situations and environments as possible.
#RENEGADE LEGION CENTURION TOG PDF SERIES#
Set in the 69th Century, the series allowed gamers to play out the battles between the "Terran Overlord Government (TOG)", a corrupt galactic empire, and the "Commonwealth", an alliance of humans and aliens. The line was then licensed to Nightshift games, a spin-off of the garage company Crunchy Frog Enterprises by Paul Arden Lidberg, which published one scenario book, a gaming aid, and three issues of a fanzine-quality periodical before reverting the license. Renegade Legion is a series of science fiction games that were designed by Sam Lewis, produced by FASA, and published from 1987 to 1995. Source: Wikipedia, Renegade Legion, available under the CC-BY-SA License.